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Dr Kevin Barrett: How the WTC Demolitions Were Set Up From Software Perspective

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Cage Match
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« on: December 28, 2010, 04:54:58 pm »

Monday, December 27, 2010
How the WTC Demolitions Were Set Up




Tuesday, December 28th, 9-10 a.m. Pacific (noon - 1 pm Eastern) on http://NoLiesRadio.org, to be arc
http://truthjihadradio.blogspot.com/2010/12/how-wtc-demolitions-were-set-up.html

Guest: Evelien Gilbert (check out her blog!), SFX engineer/modelmaker. "My interest in 3d software was based on having to make models and move objects in the real world to be filmed and used in a virtual world."

Evelien recently sent Richard Gage and me a paper, still in the beta stage, entitled "Demolition sequences and the willful suspension of disbelief: Analyzing the 911 storyboard." Below are some excerpts:

Introduction:

When the events of 911 took place I was working as a Special Effects model maker and engineer in Europe. Together with my husband I owned a small Special Effects company with max. 15 employees at times and as such was very involved with the analysis and translation of literally hundreds of story boards. Storyboards are a series of little drawings showing key frames in a film in order to tell the intended story to prospective clients, film crew etc. ...

This paper attempts to analyse the events of 911 from a SFX professional point of view based on 18 years of experience in storyboard analysis, real world Special Effects preparation and film experience...

1. The demolition sequences of 911 were based a story board.

The sequence of events after the artist conceives of an idea like this is as follows:
Idea
a. Storyboard drawing attention to key frames. (setting up the storyline)
b. Analysis by SFX team
c. Translation into real world possibilities
d. Preparation
e. Execution on film set, in theatre or as the case may be in New York and Washington

* * *

2. The preparation of the demolition sequences of the three towers was done with software I believe to have been available before 2001 reducing the need for huge numbers of planners and making a number of different demolition sequences available on the day itself...

Blastcode is a software package advertised curiously enough as a module for Maya specialised in the virtual simulation of demolitions and destruction sequences for clients as diverse as: Motion picture, Broadcasting, Video game, Military and defence industries. It's tagline is: Destruction at your finger tips!

I don't know when Blastcode was conceived and it only was presented to the civilian world in 2004 but that does not mean that the software wasn't in existence before that day...
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