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World Trade Center in popular culture

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Obsidian
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« on: January 06, 2010, 12:53:57 am »

    * Max Payne, features the World Trade Center in several billboards, and in some of the graphic novel cut scenes. They are visible in the PC version of the game, however, they are not visible in the Playstation 2 version of the game, which was released after the terrorist attacks.

    * Shortly after the attacks, the now defunct Westwood Studios pulled all remaining copies of the 2000 real-time strategy game Command & Conquer: Red Alert 2, whose box contained artwork of New York City under attack by invading Soviet forces; notable buildings depicted under attack included the World Trade Center and the Statue of Liberty. The single player campaign of the game also contains a pair of missions in which the player was instructed to destroy The Pentagon and capture the World Trade Center as well as being able to destroy it. Westwood retooled the box art before re-releasing the game.[14]

    * The 1991 Arcade game King of Monsters features monsters fighting in different Destructible cities. Among them is New York City, where the Twin Towers can be Destroyed, even thrown at your enemy.

    * Streets of Rage, a game released in 1991 on the Sega Genesis features the Twin Towers in the background of the final boss battle, which apparently, occurs in World Trade Center 3 (otherwise known as the Vista Marriott). The towers can also be seen in Streets of Rage 2, in the second level, glowing in the background.

    * The 1994 action game Urban Strike, the third in the Strike series, features the scene of a giant laser deflecting from a satellite and hitting the World Trade Center's Twin Towers, thus marking the start of Mission 7, in which the player must accomplish three objectives before moving on to objective #4: rescuing 16 out of 20 NAFTA business leaders of the WTC (after hitting the radar building east of the WTC); and objective #5: disarming the time bomb in the South Tower (being careful not to cut either the green wire, as one of the members says, or the red wire). It is ironic that, although the game takes place in a fictional 2001 timeline when it was released in 1994, it would be seven years (marking the same number of the game's mission in New York City) before the actual year 2001 (i.e. September 11) would mark the damage of the Twin Towers not by a laser or time bomb, but by the planes crashing into the buildings, with its destruction rather than its survival (as in the game).
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