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Superman

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Kal-L
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« Reply #105 on: June 23, 2009, 12:06:22 am »

After Byrne's departure from the series, Superman's powers and abilities were once again increased over time (though still far weaker than the silver age version). He regained the ability to travel interstellar distances and to hold his breath for the amount of time required to make such journeys, and move dwarf planets such as Pluto (when super-charged by immersing himself within a yellow sun). During the "Up, Up and Away!" storyline he regained his eidetic memory. He still retains his weakness to kryptonite, but instead of stripping him of his abilities, it causes extreme nausea, confusion, and pain. Superman cannot defend against any form of magic, so if he were to be hit with a magical fireball, the magical flame would burn him, but anything that caught fire wouldn't, as the flames would be non-magical in nature.
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« Reply #106 on: June 23, 2009, 12:06:43 am »

Alternate versions

Over the years, many alternate versions of Superman have appeared, in Elseworlds books or other timelines. Many of these were limited series and one shot stories, so the extent of Superman’s abilities is not always explored in great detail.

Frank Miller's Dark Knight continuity, which includes The Dark Knight Returns, The Dark Knight Strikes Again, and All-Star Batman and Robin, has depicted Superman's powers in a variety of ways. All-Star Batman and Robin, for instance, depicts a younger Superman traveling from the U.S. to Paris by means of running fast enough to cross the ocean surface, possibly implying that he has not yet developed the power of flight. The Dark Knight Returns depicts him as having the usual super speed, heat vision, flight, and strength.

The Grant Morrison penned Elseworlds book All-Star Superman features a massively powerful Superman, akin to his Silver Age version. Superman: Red Son features a Superman somewhat more powerful than his current incarnation, as does the limited series Kingdom Come, due to prolonged exposure to solar radiation. Other series such as War of the Worlds portray a Superman with the comparatively limited powers of his original golden age appearances.
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« Reply #107 on: June 23, 2009, 12:07:14 am »

Film and television

Fleischer Superman cartoons

Superman's powers depicted in the classic Fleischer cartoons were very much like at the time then with the powers that appeared in 1938: strong to lift heavy objects, leap an 1⁄8th of a mile, and run faster than an express train. With the addition two new powers that were introduced around the time the cartoons were made: flight and x-ray vision. Some of the limitations that were shown in the cartoons were that an increase in the energy of an energy cannon would push Superman back to the ground (though he eventually overcomes the beam), ramming into a meteor or comet would knock him out for a bit, and tear gas would do to him what it does to normal humans, but only for a little while.
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« Reply #108 on: June 23, 2009, 12:07:31 am »

Adventures of Superman

On the TV series The Adventures of Superman, in addition to his conventional powers, Superman also demonstrated some one-time-only powers; in the first season episode "Rescue", he develops the ability to split himself into two (slightly weaker) Supermen. In the sixth season's "The Mysterious Cube", Superman learns how to walk through solid matter. The source of Superman's powers was stated to be his dense molecular structure, a trait that was occasionally mentioned in the comics.

The episode "Through the Time Barrier" showed that, unlike the contemporary Silver Age comic book version, Superman was unable to travel through time under his own power.
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« Reply #109 on: June 23, 2009, 12:07:54 am »

Superman films

In the first movie, Superman's speed was shown as fast enough to travel backwards in time. In Superman II, he possessed the ability to hypnotize Lois Lane with a kiss. He also possessed the ability to create apparent 'holograms' of himself that could interact independently. Also, he had the ability to create and throw cellophane-wrap "S" shields that would enlarge and then enclose his enemies. Presumably, because the three Kryptonian villains of the movie had the ability to shoot beams from their hands, Superman would have the same ability. In the fourth film, Superman IV: The Quest for Peace, he demonstrates the ability to repair damaged structures with a telekinetic beam from his eyes, and to levitate several falling people. In the most recent film, Superman Returns, Superman is shown to possess enough strength to lift Lex Luthor's kryptonite-based sub-continent beyond the Earth's atmosphere and into space, though this severely weakens him and he falls back down to Earth in a coma. It should be noted, however, that Superman was still suffering from the effects of kryptonite exposure, as evidenced by the fact that a doctor removed shards of the lethal substance from an open wound on his back, which most likely weakened his physical stamina, not to mention the kryptonite pillars falling out from under the sub-continent.
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« Reply #110 on: June 23, 2009, 12:08:16 am »

Smallville

In the television series Smallville, most of Clark Kent's powers develop over his teenage years. In the first episode of the series, he is aware of his superhuman strength and speed, and first experiences his invulnerability when Lex Luthor hits him with a Porsche at 60 miles an hour. Clark's body is bruised (but not pierced) by bullets and does not immediately heal in early episodes, but by the fifth season episode 'Hidden', Clark is capable of surviving atmospheric reentry without sustaining any physical damage. Any wound he suffers appears to heal within seconds. Clark's super-strength also increased over the course of the series to the point where in the sixth season episode 'Combat', Clark exhibited the ability to set off powerful shockwaves with his punches in which he successfully dispatched a powerful intergalactic foe. Similarly, his speed has also increased as he ages. Clark has also run from Kansas to Central America, which are hundreds of miles apart, in a matter of seconds. His healing rate is greater than normal; for instance, a head wound gained while his powers had been lost closed immediately upon his powers' return. Kryptonite exposure can inhibit this healing.
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« Reply #111 on: June 23, 2009, 12:08:29 am »

Clark developed X-ray vision in the first season episode X-Ray, heat vision in the second season episode Heat and super hearing in the third season episode Whisper. He discovers super breath in the sixth season episode Sneeze. Clark's breath can create powerful winds, but as of yet, has not shown any freezing abilities. Flight is developed very gradually over time. The first mention is in the first season episode Metamorphosis, where Clark first "defies gravity"; however, this is not really controlled. He is shown to be hovering over his bed while sleeping, but falls and destroys his bed once he wakes up. The first real controlled flight is in the second season episode Vortex, although this is with the help of a tornado. In the third season finale Covenant, his "floating" in the air is assisted by Kara, a human who has been empowered and brainwashed by Jor-El. In the fourth season episode Crusade, he flies properly, but only in his Kal-El persona (brainwashed by Jor-El into being a Kryptonian warrior). The limitation on this power is due to the "No Tights, No Flights" rule made by Alfred Gough and Miles Millar to make Smallville more believable. Within the continuity of the show, it is explained[citation needed] that he will not be able to fly until he embraces his Kryptonian destiny. Clark also exhibits a healing factor seen rarely in the comics.
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« Reply #112 on: June 23, 2009, 12:08:57 am »

In addition to these, Smallville also features a number of abilities not seen in other incarnations, not all of which find their source in Clark's Kryptonian origin. In the first season episode "Hourglass", he was able to see the same visions seen by a precognitive named Cassandra Carver while she held his hand, who stated that this had never happened with anyone else whose future she had foretold. The third season episode "Hereafter", explores Clark's immortality and his ability to alter the destiny of others. Later in Season 3, in the episode "Resurrection", it is said Clark's blood has the power, when treated by an unknown process, to revive the dead. However, it is explained that this can only work on someone who has died of a certain liver disease, due to the blood's healing properties, and the fact that the liver has the most resilient cells in the human body. In addition, his spirit itself is accredited with special healing properties in season four's "Transference", in which he temporarily inhabits the body of Lionel Luthor. Even after the transfer is reversed, Lionel says that he feels different, and his previously amoral behavior changes for an extended period in later episodes. Clark has also shown to have limited defenses against psionic powers; The first season episode "Stray" had a character unsuccessfully try to read Clark's mind.

As with most versions of Superman, he is vulnerable to Kryptonite in several forms. He is also vulnerable to magic, as first revealed in the fourth season episode "Spell" and later again in the season eight episode "Hex". The sonic cry of Black Canary also causes him intense pain due to the sensitivity of his super-hearing; in the episode "Siren", the sound actually causes Clark's ears to bleed.
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« Reply #113 on: June 23, 2009, 12:09:27 am »

DC Animated Universe

In the animated series Superman: The Animated Series, Justice League and its sequel Justice League Unlimited, Superman is depicted with power levels similar to those he possessed immediately following his 1986 reboot in the comics, though the writers had admitted[citation needed] to what extent does vary depending on plot requirements. Superman possesses the powers of flight, superhuman strength, x-ray vision, heat vision, cold breath, super-speed, enhanced hearing, and incredible resistance to harm, though he seldom uses his heat vision, freeze breath or hearing. While Superman is immensely strong both in terms of muscle power and ability to take physical punishment, he is not all-powerful.

Superman derives his power from the yellow sun of Earth. Forced under a red sun akin to the red sun of his homeworld, Krypton, or exposed to red sun radiation, Superman rapidly loses his powers, reverting to the stature of a normal human.[2] This version of Superman also needs to breathe, taking a deep breath in "Apokalips Now... Part 2" before plunging into the ocean, and having a special suit for when he needs to operate in outer space.

However, in the Justice League Unlimited finale, "Destroyer", Superman said that he hasn't shown his full power because "he feels like he lives in a world full of cardboard" and the risk he could kill someone. Darkseid, as a formidable and lethal villain, forces Superman to decide to "cut loose", fighting Darkseid at full strength. At full power, Superman was shown to be either on even terms with Darkseid or superior.[3]

The episode "The Late Mr. Kent" reveals that Superman doesn't need to eat, though he does out of habit.

In the Batman Beyond episode "The Call" set forty years in the future of the DCAU, Superman is shown to have aged far slower than the average human, looking somewhere in his late forties to early fifties as opposed to Bruce Wayne's late seventies or early eighties. This prompts Bruce to mention that he "Could use some of that Kryptonian DNA." Superman retains all of his previously shown powers at the same level despite his age. He is said to be still active fifteen years later in the Justice League Unlimited episode "Epilogue".
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« Reply #114 on: June 23, 2009, 12:09:58 am »

Video games

Superman has been portrayed in many video games.[4]

As seen in the game Justice League Heroes, Superman had super strength, freezing breath, invulnerability, heat vision, and flight.

In Superman Returns, based on the film, his powers consist of flight, super strength, super speed, invulnerability, heat vision, super breath, freeze breath, x-ray vision, and super hearing (in the game, health is measured in property damage, not damage to Superman).

In the Nintendo 64 version of Superman, Superman is given the abilities of flight, super strength and invulnerability. The additional powers of heat vision, super breath and super speed could be unlocked for brief periods by collecting power icons.[5]

Mortal Kombat vs. DC Universe features Superman displaying the powers of heat vision, freezing breath, super breath, flight, super strength and super speed.[6] Superman's invulnerability is not on display, explained as a combination of his weakness to magic and the effects of the "combat rage" reducing his powers.
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« Reply #115 on: June 23, 2009, 12:10:23 am »

Novels

In Tom DeHaven's book It's Superman!, Superman's powers were depicted as decreased to the levels similar to both 1938 and the Fleischer Superman cartoons, and complete with hard science
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« Reply #116 on: June 23, 2009, 12:10:54 am »

References

   1. ^ Superman vol. 2, #1
   2. ^ S:TAS - The Main Man, Part II; S:TAS - Solar Power; S:TAS - Legacy, Part II
   3. ^ Justice League Unlimited - Destroyer
   4. ^ http://www.Supermanhomepage.com/other/other.php?topic=video-games
   5. ^ http://www.gamespot.com/n64/adventure/Superman64/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review
   6. ^ http://www.Supermanhomepage.com/other/game-walkthrus/MKvsDC-codes.html

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« Reply #117 on: June 23, 2009, 12:12:44 am »

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« Reply #118 on: June 23, 2009, 12:13:38 am »

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« Reply #119 on: June 23, 2009, 12:18:42 am »

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