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Lost LABYRINTH Of Egypt Scanned

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Author Topic: Lost LABYRINTH Of Egypt Scanned  (Read 8847 times)
Bianca
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« Reply #30 on: September 30, 2008, 07:58:31 pm »










2.3 Related Studies



In archaeology, the Web is mostly used as a medium to introduce certain projects, or to swiftly provide preliminary reports from excavations. In some cases, the web contents are edited on the site; one of such examples being the Theban necropolis expedition led by Nigel Strudwick

 (http://www.newton.cam.ac.uk/egypt/tt99/). Some attempts have been also made on Internet

publications which include the following two initiatives in the Netherlands: the Coffin Text database

(http://www.ccer.ggl.ruu.nl/ct/ct.html) and the Deir el-Medina database

(http://www.leidenuniv.nl/nino/dmd/dmd.html). Both are designed mainly for philologists.

Also, a few novel attempts have been made recently in the field of virtual preservation and reproduction of historical or heritage sites (Addison and Gaiani 1998). These include the virtual conservation of a large scale, ancient site such as Angkor Vat in South Asia and the Roman site of Sagalassos, south-west Turkey (Pollefeys et al. 1998). However, most of these projects aim to reproduce an existing site or to construct a realistic model where the original plan is known. In this project, we propose a generic method for visualising the possible forms of a historic site whose form is uncertain, and which has to be estimated from the few remaining artefacts.
At the Petrie Museum itself, there is an ongoing project involving the digitisation of the entire collection for dissemination using web-based technology. This project includes an association with the University of Manchester and has been funded by the Museum and Galleries Commission under the Designated Museum Challenge Fund.

In terms of virtual museums, there are a number of projects and studies relevant to the future planning of galleries in the virtual environment. Currently, there are over 500 web sites and projects that relate to the electronic reproduction of a collection of digital artefacts and information resources for public exploration in the form of a museum-like environments (Shiode and Kanoshima 1998). Using VRML and the proprietary technologies, some museums have already reproduced their galleries either partially or entirely in 3D visual form; the Philadelphia Museum of Art (http://www.libertynet.org/pma/) and the Hara Art Museum (http://www.haramuseum.or.jp/) to name but two. Nevertheless, as their primary intention is to imitate real museums, existing virtual museum contents appear similar to 3D CAD models and do not surpass the presentations of traditional museums, nor do they explore the potential for exploring the possible form of ancient archaeological sites (Worden 1997).
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