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Resident Evil Characters

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Zodiac
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« on: May 04, 2007, 01:24:07 am »



History

Jill Valentine made her first appearance as one of the two selectable protagonists in the original Resident Evil along with Chris Redfield. The premise of the first game revolves around Alpha Team's attempt to escape a zombie-infested mansion. Jill's version of the game differs from Chris' in terms of difficulty. In addition to having a higher carrying capacity than Chris, Jill is also given the benefit of a lockpicking tool that allows her to unlock simple locks (Jill is referred as the "master of unlocking" in the original version of the first game), as well as a grenade launcher. However, she cannot take as much damage as Chris. Jill's partner in the game is Barry Burton, Alpha Team's weapons expert. Barry helps Jill out several times, sometimes rescuing her from peril.

Jill returned as the sole protagonist in Resident Evil 3: Nemesis. Set during a time period that overlaps with the events of Resident Evil 2, the game depicts Jill's attempt to escape zombie-infested Raccoon City. During the game, she is hunted down by the Nemesis, the Umbrella Corporation's newest B.O.W., sent to eliminate the surviving S.T.A.R.S. members due to their knowledge of the Mansion Incident in the first game. Along the way, she teams up with a U.B.C.S. mercenary named Carlos Oliveira, who serves as Jill's partner character in the game. Ultimately, Jill and Carlos manage to escape from Raccoon City (either by themselves or with Barry's help, depending on the ending), moments before its destruction. In Jill's epilogue in the game, she is seeking to reunite with Chris, but to no avail. In Resident Evil Code: Veronica, it is mentioned that she has joined an anti-Umbrella group.

Appearance
 
Jill in Resident Evil 3: Nemesis.Jill's standard outfit is a pair of blue assault pants with a light blue formfitting shirt and body armor, completed with a blue beret on her head. In addition to her S.T.A.R.S. uniform in the first game, Jill's alternate casual outfit consisted of a cropped black t-shirt and jeans. In Resident Evil: Director's Cut, she wore a sleeveless blouse with jeans and boots as a default outfit in the game's Arranged Mode. The Saturn version of the first game also featured Jill in an alternate version of her S.T.A.R.S. uniform.

In Resident Evil 3, she wears a blue tube top, black leather mini-skirt and a white sweater wrapped around her waist as her default outfit. This is the outfit worn by Sienna Guillory in the second film, and is worn by Jill in Under the Skin. She has a total of five alternate outfits (eight in later versions), including her original S.T.A.R.S. uniform, an outfit that makes her resemble Regina, the heroine of the Dino Crisis series, a police uniform, a biker outfit, and a disco outfit. The Dreamcast and PC versions of Nemesis also featured two additional costumes not seen in the other versions. One was an outfit similar to her default outfit, however, the top was a black sleeveless turtleneck with a denim skirt and black boots. The other outfit had the same color-scheme as the default, but instead of being a tube top and skirt, it was a blue blouse and black pants. The Resident Evil remake for the Gamecube featured her standard Resident Evil 3 outfit and a new military outfit modeled after Sarah Connor's outfit from Terminator 2: Judgment Day.

In Resident Evil: Deadly Silence (the Nintendo DS port of the original), Jill gets to wear her original casual outfit, as well as a revealing policewoman uniform in the game's "Rebirth" mode.

During the original games' conception, Jill is notorious for going through more changes in her appearance than any other character.

Heidi Anderson's facial design and expressions were mimicked for Jill's in the remake of Resident Evil.

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